GuiSets would be a waste of time/effort (I suspect)… and that’s surely why I thought about them… for a moment. GUI control panels are not as “mobile” and easily-reusable as particleSets are. Since the cannon's barrel radius makes a square, some particles are created at. I'm having trouble getting the particles to fall in a continuous stream. Right now I'm using particle playground to make particles fall out of a pipe. PS: If anyone (else) accidentally thought about “Hey, let’s make portable GuiSets and GuiHelper, too”… it’s a bad idea. Hello The company I'm currently interning at wants me to animate particles flowing through one of their systems. Oh, these are questions… supposed to be in Q&A, I suspect.Īll in all, thx for particle editor work/ideas. Where’s the “Tech Talk” sub-forum? Can we have one? Where can I beg for collaboration/discussion… about talking Fluently to GUI? Tree-walking the GUI… kind of fun… and a necessity if I ever want to set/get/look-up controls with Fluent-like stuff… such as = 25 MY usage will be more like… = 1 Anyway, TMI. I need to examine the PG Inspector’s code that builds the “treeView” for the GUI, if I can find it. I'm "roto-tilling" thru the 169-control "pile". I know this forum is quite old, but I figured out a way to stop the scrolling switch from happening. It’s probably laying around somewhere… on a dusty shelf.Īs you can see by my remarked-out line 511+ code. Interactive 3D Particle Playground (+Binaural Audio). I hope the original ParticleHelper.UpdateSet/UpdateSystem is not forever lost and needs re-coding. No hurry, let me know how/where I can be helpful, if possible, and sorry for the workload. So, this is more than a broken playground. I don’t think there is a FASTER and EASIER introduction to BJS particles… than this playground series. It’s hot hot hot… as much a tool and app… as it is a playground. Possibly, it should be called UpdateSet, too… not sure.Īnyway, this playground is SO SO important and powerful… that it really needs to be working 100%. I see no updateSystem() on particleHelper class. It contained only … which seems not so nominal.Īlso notice line 477… call. I changed it, and sent the “set” file to my local text editor. Line 293 is causing error… should be ExportSet instead of ExportSystem. Today, for the first time, I tried a Save Config. (Wingy playing in lines 511-536 - irrelevant). Hi gang! I’ve been playing with - DK’s most-excellent realtime particles editor and particleSet import/export device.
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